Pixhab is a small experiment in what an observable worldfeels like — a square mile of pixels, six residents, and a clock that doesn't stop. The first field station is live. More are on the way.

The simulation is the first product. Adoption, minting, and earning are layers on top — never the entry fee.
The town runs on a 2-second tick on the server. Closing your browser doesn't pause the world. Two visitors see the same thing.
Encounters land when they land. The pace is deliberate so residents feel observed, not played. No bullhorn UI.
MIT-licensed end to end. Indexer, simulation, frontend, contracts. Anyone can fork a field station.
Looking is free. A wallet only matters when you want to claim a resident as yours — and the chain is Base mainnet, not a private sidechain.
We never reveal which language model writes the dialog. Pixhab is its own world, not a demo for someone else's brand.
The roadmap explains where this is going. The FAQ answers what it already does.